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Major professional skills plus-pointDec. 15, 2008
Writing skills according to the order increase

To a soldier: to restore the lives of 5 - to strengthen the full life - full strength - -3 groups to resume full operation -3 St. armor surgery
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Swordsman: Sword precise age - over the fire of anger - over quick (5:00 on the first Canadian to increase the ultimate) - The Ultimate Man - Man hurt rebound

(Can add someone to bring harm to rebound, Lian Ji fast) also added St. 1:00 armor surgery

Shootout: precision over -11 spear spear fast - over the limit defense - full flame - Man-precision machine - full fast gun

Quasi-Knight: with the addition Swordsman

Xia Fei-turn - to fly standard addition: Flying Man cut - to focus full operation (plus first 3:00 on the first increase in long-distance) - The Curse of the full -3 long-range stealth operation -14

- A knife to fly: Second full batter - to focus full curse -5 - full stealth operation

Flying to the second knife: cutting room full - full precision knife - Fast Man (plus 5:00 on the first fill light) - Man-Qing Gong magical -16 (In any case, not a local multi-point increase) - they Curse also make up Man

- S II to fly: a strong throwing 30 - Precision 20 - Qinggong 20 (first increase rapidly 5:00) -20 rapid absorption -30 life - and 1:00 plus stealth operation
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To a magician: 16 to restore magic (beginning to increase only 5:00 on the increase to strengthen Magic) - Magic Magic 10-1 to strengthen shells -20 Magic Double-click -20 Magic Shield

Ray Ice II: Operation Lightning Man - Frozen full operation - over quickly - the spirit of full strength - Magic Man-smoking - there are just a little increase

Ice mine to three: (3:00 to intensify increase at the same time supporting and ice together plus) Magic Man-violent - roar over ice - to intensify over the magic - Man Ray drop the gun - a one-two punch over ice mine - resistant seal -1 full operation (Operation Seal Ahead of time can be added)

Second, to fire poison `to all three the same as mine and ice
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Second, to pastor: 30 groups cured -20 suction magic (not Lianji drug consumption) -20 God bless -30 protection -20 fast-moving - and just 1:00 to increase

Pastor to three: purification 20 (plus the first 3:00 on the back of the increase) - Light 30 - spend 30 - Gate 1 - Resistance 20 - Long 30 - Voodoo 20 patients

Archer-turn: 1 break even -20 strength -20 standard -3 (2 more points to fill out) -8 focus on long-range -9 surgery (for fear of trouble by Canadian standards, to more than two points can make up over the skills)

Archer II: 15 explosion (together with the subsequent full) -20 precise rapid -20 invisible -7 - Jianggong 20 - the rest used to fill a

Crossbowman II: 20 precision -20 rapid invisible -7 through -30 (plus side of the plus side auxiliary skills) - Jiang Nu 20 - the rest used to fill a

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Archer to three: against 30 - through the 20 - substitute 20 - Jianyu 30 - Hawks 15 - plus blast at 30-6 Agni-step or intangible Arrow (with a good pair of shoes without further winds can be a waste of skill points ah)

Crossbowman to three: against 30 - through the 20 - Bingjian 30 (or 21) - a substitute 20 - or Dragon 30 - Hawks 15 - there are just six points on his own what Canada would like to add anything

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