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On the journey to balance professional property issues

Occupational imbalance is unfair to the players, the players are not fair, that is the garbage of the game, so we have to be the first time to strike a balance between our professional relationship.
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First of all, we look at vocational and technical aspects of the current situation. First, look at the war cents a combination, still soldiers and Chong Ji pk is the players, as long as there is in Xian, in all aspects can be guaranteed, of course, the early skills cents less than perfect, so at this stage is a fighter and cents Depressed, if, the Canadian cents to attack the Canadian Anti-level skills requirements decline, then it solved the early days of spam fighting cents.

Secondly, look at the Master, the new version of the Master's rise is a very very Meng Meng's rise, but Master still problems with so many skills is not an add back of the blue, even if there is a magic to speed up the resumption of the value of the speed of the Skills also visit ah, now made in addition to Master pk is the poorest of the murder outside of the career. I hope the direction of Master clear, single magic of the injury hurt a little high, groups of larger scope of the damage, the state's higher risk of injury. Also present value of the Master of injury is too high in general, reduce the strong demand.

Third, calls, 40 of the sky before the call of the 40 most depressing is that after the call. Very early stage, suitable for novices to operate for 40 full-time savings to save points, 40 after. My recommendation is that the call should be to blame Yinguai top, not from the current fighters to take on this responsibility, since we did not attack, then let us have the ability to protect our teammates now, we have to be able to change a monster attacks The goal of your skills, for example, allow a monster to give up being targeted to supply their own, or let their siege of a group of monster, otherwise, we really had garbage.

Fourth, Archer, I have the habit of Archer is a high awareness of high-Semitic attack, but the game of the Archer, it is a long-range attack fighters will be, we have to be that the assassination will seconds Master's fragile physical defense, we are not To increase the speed to run away but tried to avoid being hit, a certain probability of attacks on each other to get away! We have modified various vocational skills to balance their career, not to say who is strong, then we will certainly pursue him down, bench him, who can not say that weak, then we Peng Shangtian him, to weak to strong There are also 000 degrees ah!

Secondly, we look at the property on the professional point of balance. Physical force influence aggressive, physical defense, blood, I would not agree to this, I think the force should not affect the physical attack, physical defense was also heavy odds, that is double the risk of attacks, rather than blood, if any, We are sure to increase, in the late ultra-blood, but also what is the use of physical! What am also mad and fight to protect! Intelligence, the impact of the attack magic, magic defense, the maximum value of the magic that did not have to say. Agile, the impact of anti-double, a quick journey to strengthen anti-double of the impact of this is
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unreasonable, agility should not affect the anti-double at the same time avoid the risk of impact. Spirit of the impact of defensive magic, magic cap value, the speed of the attack, I do not understand the attack skills have time to cool, how we improve the speed of attack, this should be replaced to restore the value of magic effects on the speed of the perfect. Finally, physical, impact on anti-double, hit rate and blood volume, the design is too unreasonable, and physical standards should be addressed to the Department of soldiers to guard the design, so it should greatly affect the value of life and the lives of the upper limit of the value of the speed of recovery!

Finally, I feel that the journey should be employed when the designer, ha ha.

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